2013. november 28., csütörtök

Mid Ad Standard Mastery

Welcome again! :)

I will explain you the Mid laners ad champion's standard mastery.

So the first is the full mastery:
This is my standard AD Mid mastery.

I hope that I could help you with my all tips to build your AD Mid experience. You can ask me on East/Nordic named as ProgripLIVE.
This is a cool mastery point to harrass your enemy, but it takes a little damage to you. For melees as you can see better than rangeds but for adcs its great because you have to build life steal items like Blade of the Ruined King or Bloodthirster so it will retain your health on full.

This mastery point is great for mid laners. The AD Mid laners dealing damage with their abilities so that's why you should use this mastery point except Fury.
This mastery point gives you more sustain to harass, push your lane up, and it gives you an easier way to lasthit with your AA(Auto attack).
This mastery point needs for every ad champions I think. It's give the most important thing for them - The Attack Damage.
This mastery point needs for every ad champions I think. It's give the most important thing for them - The Attack Damage.
This mastery point gives more damage 1 to 3 stack 1-3% if you deal damage with your AA(Auto Attack).
This mastery is good when you are in fight or you just poked down the enemies below 50% Health to go and fight. This mastery point gives you 5% more damage (not a really huge damage but it is cool.) also gives you more chance to take the kill from Jungler.
This mastery point needs for every ad champions I think. It's give the most important thing for them - The Attack Damage.
This mastery point is good mostly vs tanky champions or vs support who build mostly Armor vs you, and it's good vs junglers. But This mastery is one of the best matery for all champions in game, so it's very important one.
Not really huge damage but it is 3% so it's not bad for one mastery point the last point in offense. 
Why do not use this? It's simple, you don't have to build Critical chance for Mid champs. They have the sustain to deal damage with their abilities. You don't need Crit. If you don't have crit it won't gives you the 5% AS /stacks.

This mastery gives you more defensive vs all champions basic attacks.
If you are in trouble you can go under your turret and wait for the minion wave there and it will give you a little health for this time.
This mastery gives you more defensive vs all champions basic attacks.
It gives you more way to be offensive in early game not a lot health but it mostly good for early game.
This is good at early game, and also good at late game. The more health the more way to be offensive.
Why do not use this mastery? Really simple. A lot player think that it gives you 5% armor and magic resistance. But it gives you 5% BONUS armor and magic resistance. So in early game it gives you maximum 1-1 or lower. For AD Mid laners I think noone have to build armor and magic resistance only the Guardian Angel but it's not enough to use this mastery. at 200 BONUS Armor it gives only 10+ so 210 but with AD Mid champions you will never have 200 Armor if you build your champion well. I think it's a useless mastery point for AD Mid laners.

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